Warcraft is going to become the biggest video game adaptation ever made. That much is certain. It may hit $500 million, or it may crawl to $450m or less, but its place in cinematic
Speaking of which,
So yes, it is interesting that after 23 years (since Super Mario Bros.) of mostly whiffed/underperforming video game films, we have two $300 million+ grossers (and presumably the first $400m+ grosser) opening overseas within two weeks of each other. And yet, looking at the top three such films around the world, they are arguably successful only in comparison to other video game movies.
You've got a mega-budget fantasy that was saved from utter disaster by China. You've got a $200 million fantasy adventure from
Angry Birds has the second-best Rotten Tomatoes score of them all with a whopping 42%, just behind Sony’s massive 2001 flop Final Fantasy: The Spirits Within (44%). Nearly 25-years after Hollywood tried what would be the first modern video game adaptation, the sub-genre of video game movies are still “looking for Superman.” We’re still waiting for that video game adaptation that gets strong reviews and snags big box office bucks and offers Hollywood actual proof that this thing can work.
To be sure, there are plenty of movies that used video game language and/or plotting (Edge of Tomorrow, John Wick, Inception, etc.) to relatively strong reviews and/or solid box office. And the Resident Evil franchise is an unquestionably big success in the all-too-rare realm of B-movie franchises while the first Tomb Raider was a hit. But in terms of an outright video game adaptation that basically offers undisputed evidence that such a thing can be a critically-acclaimed box office hit, well, we still haven’t gotten that. And we haven’t gotten that despite our current generation of film critics being the very adults who grew up with a steady diet of video games as thus without the automatic disdain for the art form that came from the previous generation.
Even if you argue that Warcraft is the first big-budget blockbuster video game adaptation that may spawn the first blockbuster video game franchise, the fact remains that critics did not take to it while the massive front-loading even in China (it earned $91 million in the first two days but yet just $169m in the first week) indicates that paying consumers aren’t exactly thrilled with the results. So the question, as we await Assassin’s Creed, Uncharted, and whatever else is coming down the pike is this: Why can’t Hollywood somehow make a universally acclaimed (or at least universally half-heartedly endorsed) action movie that just happens to be based on a video game?
Hollywood has made acclaimed and successful movies based on theme park rides, action figure lines, and kids’ building block toys. We’ve made great movies based on bad books, blockbusters based on cult comic books, and any other would-be source material adaptation under the sun. Why is the video game the one source material that continuously eludes us? It’s not source fidelity since Batman Begins was no more “accurate to the comic” than Batman & Robin. It’s not the legitimacy of the originating material since The LEGO Movie was a critically-acclaimed blockbuster just two years ago.
This is the part where I spend a paragraph explaining “why” this is the case, but I honestly couldn’t tell you. You’d think in all these years that Hollywood would have accidentally made a universally appreciated genre film that happened to be based on a video game. With the caveat that I’m sure you have a couple offerings that you enjoy more than the critics did (I famously enjoyed Tomb Raider: Cradle of Life), that 0% batting average along with general box office rejection almost defies scientific probability.
Will we ever get that would-be Superman: The Movie or Spider-Man that sends the genre into supernova? Or will the proverbial powers that eventually decide that 25-30 years is enough time to spend on an idea that has never actually worked as intended? We all hoped that Angry Birds and/or Warcraft might have broken the spell. And while they will both gross lots of money around the world, they are still added to the pile of poorly-reviewed and poorly (or indifferently) received video game adaptations. Your move, Assassin’s Creed.